Weapon Items
Deadlock has 53 Weapon items as of Oct 26, 2026: 7 at Tier 1 (800 souls), 16 at Tier 2 (1,600), 19 at Tier 3 (3,200) and 11 at Tier 4 (6,400). High-Velocity Rounds is the most bought, in 27.7% of hero-matches from Oct 15 to Oct 26, 2026.
Deadlock has 53 Weapon items as of Oct 26, 2026: 7 in Tier 1 at 800 souls, 16 in Tier 2 at 1,600, 19 in Tier 3 at 3,200 and 11 in Tier 4 at 6,400, as the game files list them. Weapon items strengthen your gun: weapon damage, fire rate, ammo, bullet velocity, and effects on hit such as slows, resist shred, anti-heal and silences. Eight of them are actives, used with a key; the other 45 work on their own. Every hero can buy them, and spending souls on them raises your Weapon investment bonus (see Items and Shop). Deadlock is an invite-only playtest, and Valve changes these numbers often, so each change below carries its date.
Quick facts
| Weapon items | 53 (7 / 16 / 19 / 11 by tier) |
| Actives | 8: Fleetfoot, Split Shot, Alchemical Fire, Blood Tribute, Cultist Sacrifice, Heroic Aura, Shadow Weave, Capacitor |
| Investment bonus | +46% weapon damage at 4,800 souls spent, +115% at 28,800 |
| Most bought | High-Velocity Rounds, 27.7% of hero-matches |
| Earliest common buy | Restorative Shot, 3.4 minutes on average |
| Highest measured win rate | Silencer 58.5%, then Lucky Shot 58.3% (Oct 12 to Oct 26, 2026) |
| Latest change | Sep 16, 2026 (Shadow Weave, Spiritual Overflow and others) |
Source: game files via deadlock-api, read Oct 26, 2026; Valve's May 22, 2026 investment table; deadlock-api's measured item stats, Oct 15 to Oct 26, 2026 and Oct 12 to Oct 26, 2026.
Tier 1 Weapon items (800 souls)
Tier 1 Weapon items are the lane buys: cheap weapon damage, fire rate or sustain from shooting, most of which later build into a Tier 2 or Tier 3 item.
| Item | Cost | Effect |
|---|---|---|
| Close Quarters | 800 | +20% weapon damage within 15 m of the target, +20% melee resist |
| Extended Magazine | 800 | +30% max ammo, +8% weapon damage (from 6%, Mar 6, 2026) |
| Headshot Booster | 800 | Next headshot on a hero deals +45 weapon damage, 9s cooldown; +30 health |
| High-Velocity Rounds | 800 | +60% bullet velocity, +8% weapon damage (reworked Mar 6, 2026) |
| Monster Rounds | 800 | +25% weapon damage and +25% bullet resist against NPCs, +1 out-of-combat regen |
| Rapid Rounds | 800 | +9% fire rate |
| Restorative Shot | 800 | Next bullet heals 50 from heroes or 20 from NPCs and orbs (from 15, May 22, 2026), 6s cooldown; +6% weapon damage |
Source: the game files, read Oct 26, 2026; changes from Valve's Mar 6, 2026 and May 22, 2026 notes.
Tier 2 Weapon items (1,600 souls)
Tier 2 is the largest early choice: sixteen items, from raw fire rate (Swift Striker) to utility on hit (Slowing Bullets, Spirit Shredder) and the first actives.
| Item | Cost | Effect |
|---|---|---|
| Active Reload | 1,600 | Reload in the highlighted window for an instant reload and +25% fire rate, +16% bullet lifesteal and +0.75 m move speed for 7s (12s cooldown); +20% max ammo |
| Fleetfoot (active) | 1,600 | +3 m move speed, +40% slow resist and no move penalty while shooting for 5s, 16s cooldown; +35% slide distance, +6% bullet resist, +6% weapon damage |
| Intensifying Magazine | 1,600 | Weapon damage ramps to +45% over 2.5s of continuous fire; +20% max ammo |
| Kinetic Dash | 1,600 | Builds from Extra Stamina; a dash-jump gives +25% fire rate and 6 temporary bullets until your next reload; +1 stamina |
| Long Range | 1,600 | +40% weapon damage beyond 15 m, +8% falloff range, +0.75 m sprint |
| Melee Charge | 1,600 | Next heavy melee deals +25% damage, 5s cooldown; +10% melee damage, +50% heavy melee distance |
| Mystic Shot | 1,600 | Next bullet deals 40 spirit damage, 8s cooldown (from 9s, Jul 28, 2026); +7 Spirit Power |
| Opening Rounds | 1,600 | Builds from High-Velocity Rounds; +25% weapon damage against enemies above 50% health, +7 Spirit Power |
| Recharging Rush | 1,600 | Dealing 200 weapon damage within 3.5s refills a charge of each charged ability, 25s cooldown; +20% max ammo, +10% weapon damage |
| Slowing Bullets | 1,600 | Bullets build a 24% move slow and -20% dash distance for 3.5s (lost its +15% weapon damage, Jul 28, 2026) |
| Spirit Shredder | 1,600 | Bullets apply -8% spirit resist for 8s and give you and allies +10% spirit lifesteal against the target |
| Split Shot (active) | 1,600 | 5-way multishot for 5s, +8% weapon damage per stack for hitting heroes with several pellets, 27s cooldown |
| Stalker | 1,600 | Damage within 8 m opens a wound (17 spirit DPS, -6% bullet resist, reveal) and gives +1.5 m move speed, 6s cooldown; quieter footsteps (renamed from Backstabber, Mar 6, 2026) |
| Swift Striker | 1,600 | Builds from Rapid Rounds; +20% fire rate, +0.75 m sprint |
| Titanic Magazine | 1,600 | Builds from Extended Magazine; +100% max ammo, +14% weapon damage |
| Weakening Headshot | 1,600 | A headshot cuts the target's bullet resist by 12% for 12s (works on NPCs since May 22, 2026); +60 health |
Source: the game files, read Oct 26, 2026; changes from Valve's Mar 6, 2026, May 22, 2026 and Jul 28, 2026 notes.
Tier 3 Weapon items (3,200 souls)
Tier 3 holds the mid-game spikes and the first anti-heal on a gun, Toxic Bullets, plus bruiser items such as Berserker and Hunter's Aura.
| Item | Cost | Effect |
|---|---|---|
| Alchemical Fire (active) | 3,200 | Flask burns an area for 5s, 45 rising to 95 spirit damage per second and -7% bullet resist, 30s cooldown; +10 Spirit Power |
| Ballistic Enchantment | 3,200 | Builds from Mystic Expansion; imbued ability gets +22% range and radius, and each unique hero it hits gives +20% weapon damage for 20s |
| Berserker | 3,200 | Every 120 damage taken gives +7% weapon damage for 10s, up to 10 stacks; +8% bullet resist |
| Blood Tribute (toggle) | 3,200 | Drain 50 health per second for +35% fire rate, +35% debuff resist and +2 m move speed; +8% spirit resist |
| Burst Fire | 3,200 | Builds from Rapid Rounds; hitting a hero gives +32% fire rate and +1.25 m move speed for 4.5s, 9s cooldown; +10% fire rate |
| Cultist Sacrifice (active) | 3,200 | Builds from Monster Rounds; consume an enemy NPC for 170% bonus souls and a 160s buff, 270s cooldown |
| Escalating Resilience | 3,200 | Builds from Extended Magazine; each hit on a hero adds +2% bullet resist (max 30%); +18% weapon damage, +75 health |
| Express Shot | 3,200 | Builds from High-Velocity Rounds; every 8s the next attack fires twice with +125% weapon damage |
| Headhunter | 3,200 | Builds from Headshot Booster; next headshot deals +75 damage, heals 4% and gives +1.75 m move speed, 8s cooldown |
| Heroic Aura (active) | 3,200 | +17% bullet resist aura for allies; active gives allies within 35 m +26% fire rate and +2.25 m move speed for 7s, 22s cooldown |
| Hollow Point | 3,200 | Above 65% health, +35% weapon damage and bullets apply -10% bullet resist; +125 health |
| Hunter's Aura | 3,200 | Enemies within 15 m lose 10% bullet resist and 15% fire rate, doubled against a lone enemy; +100 health |
| Point Blank | 3,200 | Builds from Close Quarters; +50% weapon damage within 15 m and a 20% slow for 2s; +30% melee resist |
| Shadow Weave (active) | 3,200 | Builds from Sprint Boots (since Sep 16, 2026); 13s of stealth, then a 5s ambush buff, 37s cooldown (moved down from Tier 4, Apr 30, 2026) |
| Sharpshooter | 3,200 | Builds from Long Range and High-Velocity Rounds; +60% weapon damage beyond 15 m, +25% zoom, -0.7 m move speed |
| Spirit Rend | 3,200 | Builds from Spirit Shredder; -8% spirit resist on hit plus -7% per headshot (max 4); +10% spirit lifesteal |
| Tesla Bullets | 3,200 | 15% chance for a 33-damage shock that jumps to up to 4 enemies within 8 m |
| Toxic Bullets | 3,200 | Bullets build a bleed of 1.9% max health per second for 4s and -35% incoming healing |
| Weighted Shots | 3,200 | Builds from Slowing Bullets; +30% weapon damage (from 40%, Jul 28, 2026), 24% slow buildup, +22% debuff resist |
Source: the game files, read Oct 26, 2026; changes from Valve's Apr 30, 2026, Jul 28, 2026 and Sep 16, 2026 notes.
Tier 4 Weapon items (6,400 souls)
Tier 4 Weapon items are the late-game carries' finishers, and two of them, Silencer and Crippling Headshot, double as counters to spirit heroes and healers.
| Item | Cost | Effect |
|---|---|---|
| Armor Piercer | 6,400 | Builds from High-Velocity Rounds; 55% chance per bullet to pierce and ignore bullet resist (Valve's Apr 10, 2026 notes call it Armor Piercing Rounds) |
| Capacitor (active) | 6,400 | Builds from Tesla Bullets; 20% chance for a 43-damage shock to 6 enemies; active bolt deals 100, slows 60% and silences movement, 40s cooldown |
| Crippling Headshot | 6,400 | Builds from Weakening Headshot; a headshot applies -16% bullet and spirit resist and -35% incoming healing for 12s |
| Crushing Fists | 6,400 | Builds from Melee Charge; melee restores ammo and stacks -5% bullet resist, 6 stacks stun for 0.75s; +22% melee damage |
| Frenzy | 6,400 | Below 50% health, +40% fire rate, +4 m move speed and +40% debuff resist for 10s, 16s cooldown; +15% fire rate, +10% bullet lifesteal, +160 health |
| Glass Cannon | 6,400 | +80% weapon damage, -13% max health; each hero kill gives a permanent +7% fire rate (max 8, lose one on death) |
| Lucky Shot | 6,400 | 25% chance for a bullet to deal +100% weapon damage; +30% max ammo |
| Ricochet | 6,400 | Bullets bounce to 2 more enemies within 13 m for 65% damage; +18% fire rate |
| Silencer | 6,400 | Bullets build up a 2.5s silence (10s immunity after); +12% spirit resist |
| Spellslinger | 6,400 | Each ability or item cast in combat adds +11% fire rate and -10% reload time for 18s (max 6); +5% cooldown reduction |
| Spiritual Overflow | 6,400 | Builds from Spirit Lifesteal; shooting heroes charges +25% fire rate, +30 Spirit Power and +10% spirit lifesteal for 15s (buildup 35% slower since Sep 16, 2026) |
Source: the game files, read Oct 26, 2026; Valve's developer Yoshi's Apr 10, 2026 notes and Valve's Sep 16, 2026 notes.
Most bought Weapon items
High-Velocity Rounds is the most bought Weapon item, in 27.7% of hero-matches from Oct 15 to Oct 26, 2026, deadlock-api's measured item stats show, bought on average at 4.6 minutes. Next came Opening Rounds (22.6%), its upgrade; Swift Striker (22.4%); Rapid Rounds (20.6%), Swift Striker's component; Monster Rounds (18.7%); and Titanic Magazine (17.0%). Spirit items are bought more often overall: Extra Spirit appeared in 52.6% of hero-matches in the same window.
The first Weapon buys come early in lane. Restorative Shot was bought on average at 3.4 minutes and Monster Rounds at 4.4 minutes in the same measurement, which fits both items' jobs: Restorative Shot heals off every trooper and orb, and Monster Rounds speeds up farming troopers and Haunts.
Measured win rates favor late items. Among items bought over 200,000 times from Oct 12 to Oct 26, 2026, deadlock-api measured Silencer at 58.5%, Lucky Shot at 58.3% and Frenzy at 58.1%, partly because teams that are already winning reach Tier 4. These are measurements, not a verdict on the items.
Core Weapon items outlets recommend
Gun builds rest on a few chains that outlets keep recommending. Dexerto's Rat King build (Oct 5, 2026) starts with High-Velocity Rounds, Monster Rounds and Extended Magazine, adds Opening Rounds, Recharging Rush and Intensifying Magazine in the middle game, and ends on Siphon Bullets and Inhibitor. Mobalytics' Carry Haze build (updated Oct 22, 2026) goes "all the fire rate items like Burst Fire and Swift Striker", then Hunter's Aura for resist shred and Ricochet "to make Bullet Dance hit multiple people", with Silencer late. Builds by hero are on each hero's page, and the theory is on Builds and Itemization.
Some Weapon items are bought to answer the enemy rather than to add damage. Toxic Bullets and Crippling Headshot cut healing, Silencer silences, Slowing Bullets and Weighted Shots slow, and Hunter's Aura lowers enemy fire rate; Counter Items lists them by threat.
Recent Weapon item changes
Valve reworks Weapon items in most patches; the latest that touched them are below, newest first.
- Sep 16, 2026: Valve made Shadow Weave build from Sprint Boots with its cooldown cut from 45s to 37s, slowed Spiritual Overflow's buildup by 35%, raised Ballistic Enchantment's duration from 14s to 20s, cut Cultist Sacrifice's bounty from 180% to 170%, and cut every move slow in the game by about 20%.
- Jul 28, 2026: Valve removed Slowing Bullets' +15% weapon damage, cut Weighted Shots from 40% to 30% weapon damage, and lowered Mystic Shot's cooldown from 9s to 8s.
- May 22, 2026: Valve let Weakening Headshot and Crippling Headshot work on NPCs and raised Restorative Shot's NPC heal from 15 to 20.
- Apr 30, 2026: Valve moved Shadow Weave from Tier 4 to Tier 3.
- Mar 6, 2026: Valve renamed Backstabber to Stalker and reworked High-Velocity Rounds (no more fire rate, +8% weapon damage, velocity 50% to 60%).
- Jan 22, 2026: Old Gods, New Blood added Recharging Rush and Ballistic Enchantment.
Frequently asked questions
How many Weapon items are in Deadlock? Deadlock has 53 Weapon items as of Oct 26, 2026, by the game files: 7 at Tier 1, 16 at Tier 2, 19 at Tier 3 and 11 at Tier 4. Eight of them are actives.
What is the best Weapon item in Deadlock? Deadlock has no single best Weapon item, since it depends on the hero; the most bought was High-Velocity Rounds, in 27.7% of hero-matches from Oct 15 to Oct 26, 2026, as deadlock-api measured. Fire rate chains (Rapid Rounds into Swift Striker) and High-Velocity Rounds into Opening Rounds were the next most bought.
What should I buy first for a gun build in Deadlock? In Deadlock, the earliest common Weapon buys are Restorative Shot, Monster Rounds and High-Velocity Rounds, bought on average at 3.4, 4.4 and 4.6 minutes by deadlock-api's measurement of Oct 15 to Oct 26, 2026. Each costs 800 souls.
Which Deadlock Weapon items reduce healing? Toxic Bullets (Tier 3) applies -35% incoming healing with its bleed, and Crippling Headshot (Tier 4) applies -35% on a headshot, in the game files read Oct 26, 2026. Deadlock's other anti-heal items are listed on the Counter Items page.
What happened to Backstabber in Deadlock? Valve renamed Deadlock's Backstabber to Stalker in its Mar 6, 2026 update. It is a Tier 2 Weapon item that wounds heroes you damage within 8 m.
How much weapon damage does Weapon investment give in Deadlock? Spending souls on Deadlock's Weapon items gives +9% weapon damage at 800 souls, +46% at 4,800 and +115% at 28,800, by Valve's May 22, 2026 table. The bonus counts all souls spent on Weapon items.
Sources
- Items (upgrades), deadlock-api's copy of the game files, read Oct 26, 2026
- Item stats since Oct 15, 2026 and since Oct 12, 2026, deadlock-api (measured), read Oct 26, 2026
- Deadlock - Old Gods, New Blood, Valve, Jan 22, 2026
- Gameplay Update - 03-06-2026, Valve, Mar 6, 2026
- 04-10-2026 Update, Valve (Yoshi) on the Deadlock forums, Apr 10, 2026
- Gameplay Update - 04-30-2026, Valve, Apr 30, 2026
- Gameplay Update - 05-22-2026, Valve, May 22, 2026
- Minor Update - 07-28-2026, Valve, Jul 28, 2026
- Minor Update - 09-16-2026, Valve, Sep 16, 2026
- Best Rat King build in Deadlock, Dexerto (Cande Maldonado), Oct 5, 2026
- Carry Haze by rina, Mobalytics (rina), Oct 22, 2026
- The Only Beginner’s Guide You Need for Deadlock (Updated), Metro Deadlock, Oct 1, 2026 (video)
- Counterbuying SIMPLIFIED for New Players | Deadlock Guide, Ghoul, Oct 20, 2026 (video)
Moments
The Only Beginner’s Guide You Need for Deadlock (Updated)
Metro Deadlock
Counterbuying SIMPLIFIED for New Players | Deadlock Guide
Ghoul
See also
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Items and ShopDeadlock sells 156 items in its shop in three categories (Weapon, Vitality, Spirit) and four tiers costing 800, 1,600, 3,200 and 6,400 souls. Each hero has 9 item slots plus 3 Flex Slots, one unlocked for each enemy Walker the team destroys. -
Builds and ItemizationA Deadlock build is the order of items a hero buys with souls: gun builds stack Weapon items, spirit builds stack Spirit items, and every hero adds Vitality. Investment bonuses jump once 4,800 souls are spent in a category, and builds change to counter the enemy team.
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Counter ItemsDeadlock's counter items answer specific threats: Healbane, Toxic Bullets, Decay, Inhibitor, Crippling Headshot and Spirit Burn cut enemy healing; Dispel Magic, Divine Barrier, Unstoppable and Indomitable answer stuns and debuffs; Knockdown, Silencer, Cursed Relic and Disarming Hex shut heroes down.
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Spirit ItemsDeadlock has 49 Spirit items as of Oct 26, 2026: 8 at Tier 1 (800 souls), 12 at Tier 2 (1,600), 13 at Tier 3 (3,200) and 16 at Tier 4 (6,400). Extra Spirit is the most bought item in the game, in 52.6% of hero-matches from Oct 15 to Oct 26, 2026.
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Vitality ItemsDeadlock has 54 Vitality items as of Oct 26, 2026: 8 at Tier 1 (800 souls), 15 at Tier 2 (1,600), 14 at Tier 3 (3,200) and 17 at Tier 4 (6,400). Extra Regen is the most bought, in 36.1% of hero-matches from Oct 15 to Oct 26, 2026.