Map and Lanes
Deadlock's map is one occult New York with three lanes since Feb 25, 2025: York (yellow), Broadway (blue, the middle) and Greenwich (green), with four Districts between them since City Never Sleeps (Theater, Chinatown, Haunted Lot and Plaza) and a base at each end.
Deadlock is played on a single map, a supernatural New York nicknamed the Cursed Apple, laid out around three lanes since Valve's Map Rework of Feb 25, 2025: York (yellow), Broadway (blue, through the middle) and Greenwich (green), each running from one team's base to the other's. The City Never Sleeps Update of Sep 29, 2026 redrew it again, giving the map new visuals, naming four Districts between the lanes (Theater, Chinatown, Haunted Lot and Plaza) and filling them with Haunts, Valve's new neutral camps. Valve's page for it calls the update "An updated visitor's guide to New York City". Deadlock is in an invite-only playtest, and the map is still changing.
Quick facts
| Lanes | 3 since Feb 25, 2025 (4 before) |
| Lane names | York (yellow), Broadway (blue, middle), Greenwich (green) |
| Districts | Theater, Chinatown, Haunted Lot, Plaza (since Sep 29, 2026) |
| Bases | Hidden King (Amber) and Archmother (Sapphire) in the game files |
| Shops | 8 on Mobalytics' map (Oct 14, 2026) |
| Teleporters | 4 on Mobalytics' map, open from the start since May 8, 2025 |
| Mid-Boss | In the Pit at the map's center |
Sources: Valve, Feb 25, 2025, Valve, Sep 29, 2026, deadlock-api game files, Mobalytics, Oct 14, 2026, Valve, May 8, 2025.
The three lanes
Each lane is a road for the trooper waves, guarded by each team's Objectives in a fixed order: a Guardian, then a Walker, then a pair of Base Guardians at the base. Valve's City Never Sleeps page names three landmarks in each, and Mobalytics' interactive map (Oct 14, 2026) gives the colors and sides.
| Lane | Color | Landmarks (Valve) |
|---|---|---|
| York | Yellow, left | The Stock Exchange, the Seaport Dock (Pier 16), the Old Fairfax Factories |
| Broadway | Blue, middle | Uptown, Times Square, Downtown |
| Greenwich | Green, right | Umbria University, Central Park (with the Hangman's Elm), The Brownstones |
Source: Valve: Deadlock - City Never Sleeps, Sep 29, 2026; colors and sides from Mobalytics, Oct 14, 2026.
Broadway's Haunt is the Specimen, which Valve's page describes as a disembodied crawling hand. Greenwich's university runs a "Bibliomancy program", and Central Park's elm is 300 years old, in Valve's telling. The green lane went by "Park" in pings for a few months after the Map Rework, until the Shop Rework of May 8, 2025 brought "Greenwich" back.
Six players share three lanes, so most lanes start with two heroes. In Ranked, lanes are set in the pre-game waiting area and cannot be swapped by zipline afterward, per Valve's Matchmaking Update of Jul 30, 2026. The Laning Guide covers who goes where and how to play the first ten minutes.
The four Districts
City Never Sleeps named the ground between the lanes as four Districts, each with its own Haunts. Valve's page and Mobalytics' summary (Sep 30, 2026) match them this way:
| District | Haunts |
|---|---|
| Theater | Stage Hands |
| Chinatown | Crabbage Pots, Festival Spirit |
| Haunted Lot | Shrooms |
| Plaza | Underhands |
Mobalytics also places Past Dues in Greenwich and Gutter Ghouls and Barrel Mimics in York; Valve's page does not say which lane each belongs to. The Neutral Camps and Jungle page covers every Haunt and how to farm it.
Each District has a feature of its own. The Bell Tower in Chinatown is a soul hotspot at the top, and collecting there rings the bell loudly across the map; since Sep 30, 2026 a minimap ping marks it too. The Sunken Plaza under the Plaza District is a high-risk area where outside sound and your stamina fade as you go down, in Valve's description.
Smaller features are spread across the map. Healing Snacks are hidden pickups that heal in a pinch; Steam Vents are veiled cover that make you invisible and regenerate a little health while you stand on them; and every veil got new rendering. Minimap labels now name each Lane and District. Mobalytics counted 36 Healing Snacks, 166 Buff Containers, 226 Crates, 74 Tough Crates, 11 Sinner's Sacrifices, 8 shops and 4 teleporters on its map (Oct 14, 2026).
Ziplines
Ziplines run along every lane and are the fastest way back to the fight. The Map Rework curved them and made the outer ones 15% faster. Zipline Boost gives +80% speed on a 360-second cooldown since the Shop Rework (it was +130% and 280 seconds), and a boosted line glows while a boosted player rides it. Since Mar 6, 2026, killing a pair of enemy Base Guardians sends a zipline-boosted trooper wave down your lane.
Teleporters, jump pads and powerups
Teleporters link distant parts of the map and work from the first second. They used to open at 8 minutes, until the Shop Rework of May 8, 2025 made them available from the start.
Jump pads launch you across the map but leave you exposed. Since Valve's Nov 21, 2025 update, taking damage in the first 0.9 seconds of a launch stuns you until 0.2 seconds after landing, followed by a 30% slow for 2 seconds. Valve removed two outward jump pads near the middle on May 22, 2026 and the ones on the double Sinner's buildings on Jun 30, 2026.
Powerups sit on the bridges and give a timed boost. In the game files as of Oct 26, 2026, deadlock-api's copy has them spawn at 5:00 and every 5 minutes after, last 160 seconds and grow from minute 5 to minute 40:
| Powerup | Effect (5 to 40 minutes) |
|---|---|
| Gun | +12% to 35% Fire Rate, +35% to 70% ammo |
| Survival | +200 to 750 health, 4 to 40 regen |
| Casting | +15 to 65 Spirit Power, 12% to 20% cooldown reduction |
| Movement | +2 to 4 Stamina, +1.5 to 4 m Sprint, +40% to 80% zipline speed |
Source: deadlock-api (game files): misc entities, read Oct 26, 2026.
Bases and shops
Each team's base sits at one end of the lanes, with shops, the healing area and the Patron at its heart. The game files name the bases after the Patrons: Hidden King for Amber and Archmother for Sapphire (deadlock-api, Oct 26, 2026). The Shop Rework gave Amber an industrial exterior and Sapphire a museum one, and a round, high-domed interior where the Patron's throne sinks into the ground for the final fight. Old Gods, New Blood (Jan 22, 2026) overhauled the Patrons and bases and added tunnel routes for tiny heroes, per Valve.
Mobalytics counted 8 shops on the City Never Sleeps map. The base healing area is defended by turrets, whose damage rose 20% in the Shop Rework. The Items and Shop page covers what the shops sell.
The Mid-Boss pit
The Mid-Boss lives in the Pit at the center of the map. The game files call the middle district "Mid (the Pit)" (deadlock-api). The Map Rework added a Rejuvenator symbol there with three states (not spawned, under a minute from spawn, spawned) and many breakables around it, and Mobalytics (Aug 8, 2026) notes that the Mid-Boss only takes damage from enemies standing in the bottom of the pit. The Mid-Boss and Rejuvenator page has the fight itself.
Earlier layouts
Deadlock had four lanes until Feb 25, 2025. The Map Rework "redesigned around being 3 lanes rather than 4", changing buildings, pathways, neutral camps, air vents, breakables, powerups, juke spots and the Mid-Boss. PC Gamer (Jan 9, 2026) notes that it ended solo lanes and doubled default sprint speed in the same patch. The rework also added Bull and Bear statues in the jungle as landmarks for callouts, an under-construction suspension bridge in the yellow lane, and "Explore Map", an empty city for practicing movement, now called Explore NYC (Game Modes).
Smaller redesigns came before and after. Valve's Nov 7, 2024 update moved eight neutral camps between the inner and outer lanes, redesigned the warehouse interior with entrances from the Tenements and Music Hall, and changed the exits from each base's spawn. City Never Sleeps then rebuilt the look of the whole city, and Valve's Sep 29, 2026 post says the Mid-Boss ("both the model and the layout to a degree"), Guardians and Walkers are next in line.
Frequently asked questions
How many lanes does Deadlock have? Deadlock has three lanes, York (yellow), Broadway (blue, in the middle) and Greenwich (green), since Valve's Map Rework of Feb 25, 2025; before that it had four.
Did Deadlock get a new map? Deadlock's map was rebuilt in the City Never Sleeps Update of Sep 29, 2026, which Valve called "a massive visual update to the map and neutrals"; it kept the three-lane layout but added four named Districts, Haunts and new features.
What are the Districts in Deadlock? Deadlock's four Districts, added on Sep 29, 2026, are Theater, Chinatown, Haunted Lot and Plaza, the areas between the lanes, each with its own Haunts; Valve's page describes them.
How do teleporters work in Deadlock? Deadlock's teleporters link distant parts of the map and are open from the start of a match since the Shop Rework of May 8, 2025; Mobalytics counted four on its Oct 14, 2026 map.
How fast are ziplines in Deadlock? Deadlock's ziplines run along every lane, and Zipline Boost adds 80% speed on a 360-second cooldown since May 8, 2025; the Movement powerup adds 40% to 80% more.
Where is the Mid-Boss in Deadlock? The Deadlock Mid-Boss is in the Pit at the center of the map and only takes damage from enemies standing at the bottom of the pit, per Mobalytics.
Sources
- Map Rework Update, Valve, Feb 25, 2025
- Deadlock - City Never Sleeps, Valve, Sep 29, 2026
- City Never Sleeps, Valve, Sep 29, 2026
- 09-29-2026, Valve (Yoshi) on the Deadlock forums, Sep 30, 2026
- Deadlock - Old Gods, New Blood, Valve, Jan 22, 2026
- Shop Rework Update, Valve, May 8, 2025
- 11-07-2024 Update, Valve, Nov 8, 2024
- 11-21-2025 Update, Valve, Nov 21, 2025
- Gameplay Update - 03-06-2026, Valve, Mar 6, 2026
- Gameplay Update - 05-22-2026, Valve, May 22, 2026
- Minor Update - 06-30-2026, Valve, Jun 30, 2026
- Matchmaking Update, Valve, Jul 30, 2026
- Generic data and misc entities, deadlock-api (game files), read Oct 26, 2026
- Interactive Map and All Locations Explained, Mobalytics (dxvis), Oct 14, 2026
- City Never Sleeps Update Summary, Mobalytics, Sep 30, 2026
- Deadlock Mid-Boss Guide, Mobalytics, Aug 8, 2026
- Valve spent 2025 ripping apart Deadlock and putting it back together, PC Gamer (Justin Wagner), Jan 9, 2026
- DEADLOCK ... For Noobs (2 Years Later), Macro, Oct 19, 2026 (video)
- Deadlock MAJOR Update: "City Never Sleeps", Dead Air, Oct 2, 2026 (video)
- Deadlock for Beginners in 20 Minutes - Updated Late 2026, Deathy, Oct 8, 2026 (video)
- The Only Beginner’s Guide You Need for Deadlock (Updated), Metro Deadlock, Oct 1, 2026 (video)
- The Only Lane Guide You'll Ever Need | Deadlock Laning Guide, Shotty, Oct 7, 2026 (video)
Moments
DEADLOCK ... For Noobs (2 Years Later)
Macro
Deadlock MAJOR Update: "City Never Sleeps"
Dead Air
- Broadway's Haunt is the Specimen, which Valve's page describes as a disembodied crawling hand. Greenwich's university…
- City Never Sleeps named the ground between the lanes as four Districts, each with its own Haunts. Valve's page and…
- Smaller features are spread across the map. Healing Snacks are hidden pickups that heal in a pinch; Steam Vents are…
Deadlock for Beginners in 20 Minutes - Updated Late 2026
Deathy
The Only Beginner’s Guide You Need for Deadlock (Updated)
Metro Deadlock
The Only Lane Guide You'll Ever Need | Deadlock Laning Guide
Shotty
Photos
See also
-
City Never Sleeps UpdateCity Never Sleeps is Deadlock's Sep 29, 2026 update: a new look for the whole map, neutral camps turned into Haunts, four Districts, a new HUD and accessibility options, and six heroes released by player vote from Oct 2 to Oct 20, 2026. -
ObjectivesYou win a Deadlock match by destroying the enemy Patron in its base. To reach it, a team breaks a lane's Guardian, Walker and pair of Base Guardians, then two Shrines, and each enemy Walker it kills unlocks a Flex Slot for every player. -
Laning GuideIn Deadlock's lane phase, two heroes share each of three lanes, farm trooper waves that come every 25 seconds, shoot the soul orb that flies up from each dying trooper to secure it (or your own trooper's orb, to deny it), and pick up the ground orb that holds the other half. Trade with abilities, stay away from the enemy Guardian early, and leave lane to farm camps once the wave is pushed, usually around 5 to 10 minutes.
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Neutral Camps and JungleDeadlock's jungle is the neutral camps between the lanes, called Haunts since City Never Sleeps (Sep 29, 2026): weak camps first spawn at 2:00, medium at 5:00 and strong at 8:00, alongside crates, Buff Containers and Sinner's Sacrifice soul vaults. -
Old Gods New Blood UpdateOld Gods, New Blood is Deadlock's Jan 22, 2026 update: new Patrons and bases, the 4v4 mode Street Brawl, a revamped postgame with an MVP screen, and six heroes (Rem, Graves, Silver, Venator, Celeste and Apollo) released by player vote from Jan 26 to Feb 12, 2026. -
Items and ShopDeadlock sells 156 items in its shop in three categories (Weapon, Vitality, Spirit) and four tiers costing 800, 1,600, 3,200 and 6,400 souls. Each hero has 9 item slots plus 3 Flex Slots, one unlocked for each enemy Walker the team destroys.